About
I make rocks think poorly, and with great effort. My opinions are my own.
Graduated from the University of Toronto in 2017. Worked as a system software engineer at NVIDIA until early 2020, then a Production engineer at Facebook until early 2021.
I love deep diving topics, one of which has (un?)fortunately been C++. I’ve learned to love it (probably Stockholm syndrome). Interested in game engine development, operating systems, computer graphics, compilers, programming languages, and bare metal.
You can see a timeline of what I’ve been up to over on Polywork.