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I make rocks think poorly, and with great effort. My opinions are my own.

Graduated from the University of Toronto in 2017. Worked as a system software engineer at NVIDIA until early 2020, then a Production engineer at Facebook until early 2021.

I love deep diving topics, one of which has (un?)fortunately been C++. I’ve learned to love it (probably Stockholm syndrome). Interested in game engine development, operating systems, computer graphics, compilers, programming languages, and bare metal.

You can see a timeline of what I’ve been up to over on Polywork.